Motion Studies
A curated collection of animation exercises, design studies, and exploratory R&D work.
Motion Studies is my sandbox for refining technique, experimenting with visual systems, and exploring styles outside of client constraints.
This collection includes selected School of Motion exercises, personal R&D, and design-driven experiments that inform my commercial work.
School Of Motion
Educational self-development exercises.
Eyes Go Here
Principles: Eye Trace, Rhythm, Anticipation
A study in eye-trace and guided attention.
I used this exercise to animate directly to a beat, creating flow, bounce, and rhythmic transitions that pull the viewer’s focus exactly where it needs to be.
Circle Society
Principles: Supporting Animation, Hierarchy, Micro-movements
Designed around the idea of “supporting motion,” this piece explores how smaller secondary accents reinforce the main action.
Subtle arcs, micro-movements and layered timing give the composition weight and cohesion.
Pong Challenge
Principles: Timing, Exaggeration, Playfulness
A playful animation challenge where I reimagined a simple Pong match as a fast, character-driven tennis rally.
This was a chance to experiment freely with timing, anticipation, and the fun side of exaggeration.
Character + Scenes Study

Design, Layout, Colour, Character Animation
A character exploration developed during Illustration for Motion.
I designed a character, built a visual world around her, and placed her into multiple scenes to practice consistency in shape language, lighting, and tonal design.
The project culminates in a short, looping animation.
Procedural 3D Study — Violin + Ribbons
Cinema 4D, Dynamics, Modelling, Motion Graphics
A procedural 3D study in Cinema 4D exploring modelling toolsets, physics workflows, and high-end motion design texturing.
The flowing gold ribbons are driven by dynamics and guided fields, while the white marble environment grounds the piece in a calm, architectural aesthetic.
This project expanded my comfort with C4D’s procedural systems and motion-graphics toolchains.



